This article is a basic tutorial for the programming language Odin. This tutorial assumes a basic knowledge of programming concepts such as variables, statements, and types. It is recommend to read the Getting started with Odin guide.
To begin this tour, let us start with a modified version of the famous "hello world" program:
package main import "core:fmt" main :: proc() { fmt.println("Hellope!"); }
Save this code to the file "hellope.odin". Now compile and run it:
odin run hellope.odin
The run
command compiles the .odin
file to an executable and then runs that executable after compilation. If you do not wish to run the executable after compilation, the build
command can be used.
odin build hellope.odin
Comments can be anywhere outside of a string or character literal. Single line comments begin with //
:
// A comment my_integer_variable: int; // A comment for documentation
Multi-line comments begin with /*
and end with */
. Multi-line comments can be also be nested (unlike in C):
/* You can have any text or code here and have it be commented. /* NOTE: comments can be nested! */ */
Comments are parsed as tokens within the compiler. This is to allow for future work on automatic documentation tools.
String literals are enclosed in double quotes and character literals in single quotes. Special characters are escaped with a backslash \
.
"This is a string" 'A' '\n' // newline character "C:\\Windows\\notepad.exe"
Raw string literals are enclosed in single back ticks.
`C:\Windows\notepad.exe`
The length of a string can be found using the built-in len
proc:
len("Foo") len(some_string)
If the string passed to len
is a compile-time constant, the value from len
will be a compile-time constant.
\a
- bell (BEL)\b
- backspace (BS)\e
- escape (ESC)\f
- form feed (FF)\n
- newline\r
- carriage return\t
- tab\v
- vertical tab (VT)\\
- backslash\"
- double quote (if needed)\'
- single quote (if needed)\NN
- octal 4 bit character (2 digits)\xNN
- hexadecimal 8 bit character (2 digits)\uNNNN
- hexadecimal 16-bit Unicode character UTF-8 encoded (4 digits)\UNNNNNN
- hexadecimal 24-bit Unicode character UTF-8 encoded (6 digits)Numerical literals are written similar to most other programming languages. A useful feature in Odin is that underscores are allowed for better readability: 1_000_000_000
(one billion). A number that contains a dot is a floating point literal: 1.0e9
(one billion). If a number literal is suffixed with i
, is an imaginary number literal: 2i
(2 multiply the square root of -1).
Binary literals are prefixed with 0b
, octal literals with 0o
, and hexadecimal literals 0x
. A leading zero does not produce an octal constant (unlike C).
In Odin, if a number constant is possible to be represented by a type without precision loss, it will automatically convert to that type.
x: int = 1.0; // A float literal but it can be represented by an integer without precision loss
Constant literals are "untyped" which means that they can implicitly convert to a type.
x: int; // `x` in typed of type `int` x = 1; // `1` is an untyped integer literal which can implicitly convert to `int`
A variable declaration declares a new variable for that current scope.
x: int; // declares x to have type `int` y, z: int; // declares y and z to have type `int`
Variables are initialized to zero by default unless specified otherwise.
The assignment statement assigns a new value to a variable/location:
x: int = 123; // declares a new variable `x` with type `int` and assigns a value to it x = 637; // assigns a new value to `x`
=
is the assignment operator.
You can assign multiple variables with it:
x, y := 1, "hello"; // declares `x` and `y` and infers the types from the assignments y, x = "bye", 5;
Note: :=
is two tokens, :
and =
. The following are all equivalent:
x: int = 123; x: = 123; // default type for an integer literal is `int` x := 123;
Constants are entities (symbols) which have an assigned value. The constant's value cannot be changed. The constant's value must be able to be evaluated at compile time:
x :: "what"; // constant `x` has the untyped string value "what"
Constants can be explicitly typed like a variable declaration:
y : int : 123; z :: y + 7; // constant computations are possible
Every Odin program is made up of packages. Programs begin running in the package main
.
The following program imports the the fmt
and os
packages from the core
library collection.
package main import "core:fmt" import "core:os" main :: proc() { }
The core:
prefix is to state where the import is meant to look; this is called a library collection. If no prefix is present, the import will look relative to current file.
Note: By convention, the package name is the same as the last element in the import path. "core:fmt"
package comprises of files that begin with the statement package fmt
. However, this is not enforced by the compiler, which means that default name for the import will use the one declared by the package
statement at the beginning of the files.
A different import name can be used over the default package name:
import "core:fmt" import foo "core:fmt" // reference a package by different name
In Odin, a name is exported from a package if it does not begin with an underscore _
. For example, foo
is an exported name, but _bar
will not be exported.
Import names are not exported by the package as they are local to that file in the package and not the package itself.
Odin has only one loop statement, the for
loop.
A basic for
loop has three components separated by semicolons:
The loop will stop executing when the condition is evaluates to false
.
for i := 0; i < 10; i += 1 { fmt.println(i); }
Note: Unlike other languages like C, there are no parentheses ( )
surrounding the three components. Braces { }
or a do
are always required.
for i := 0; i < 10; i += 1 { } for i := 0; i < 10; i += 1 do single_statement();
The initial and post statements are optional:
i := 0; for ; i < 10; { i += 1; }
These semicolons can be dropped. This for
loop is equivalent to C's while
loop:
i := 0; for i < 10 { i += 1; }
If the condition is omitted, this produces an infinite loop:
for { }
The basic for loop
for i := 0; i < 10; i += 1 { fmt.println(i); }
can also be written
for i in 0..9 { fmt.println(i); }
where a..b
denotes a closed interval [a,b]
, i.e. the upper limit is inclusive.
Certain built-in types can be iterated over:
for character in some_string { fmt.println(character); } for value in some_array { fmt.println(value); } for value in some_slice { fmt.println(value); } for value in some_dynamic_array { fmt.println(value); } for value in some_map { fmt.println(value); }
Alternatively a second index value can be added:
for character, index in some_string { fmt.println(index, character); } for value, index in some_array { fmt.println(index, value); } for value, index in some_slice { fmt.println(index, value); } for value, index in some_dynamic_array { fmt.println(index, value); } for key, value in some_map { fmt.println(key, value); }
The iterated values are copies and cannot be written to. The following idiom is useful for iterating over a container in a by-reference manner:
for _, i in some_slice { some_slice[i] = something; }
Odin's if
statements do not need to be surrounded by parentheses ( )
but braces { }
or do
is required.
if x >= 0 { fmt.println("x is positive"); }
Like for
, the if
statement can start with an initial statement to execute before the condition. Variables declared by the initial statement are only in the scope of that if
statement.
if x := foo(); x < 0 { fmt.println("x is negative"); }
Variables declared inside an if
initial statement are also available to any of the else
blocks:
if x := foo(); x < 0 { fmt.println("x is negative"); } else if x == 0 { fmt.println("x is zero"); } else { fmt.println("x is positive"); }
A switch statement is another way to write a sequence of if-else statements. In Odin, the default case is denoted as a case without any expression.
package main import "core:fmt" import "core:os" main :: proc() { switch arch := os.ARCH; arch { case "386": fmt.println("32 bit"); case "amd64": fmt.println("64 bit"); case: // default fmt.println("Unsupported architecture"); } }
Odin's switch
is like one in C or C++, except that Odin only runs the selected case. This means that a break
statement is not needed at the end of each case. Another important difference is that the case values need not be integers nor constants.
To achieve a C-like fall through into the next case block, the keyword fallthrough
can be used.
Switch cases are evaluated from top to bottom, stopping when a case succeeds. For example:
switch i { case 0: case foo(): }
foo()
does not get called if i==0
. If all the case values are constants, the compiler may optimize the switch statement into a jump table (like C).
A switch
statement without a condition is the same as switch true
. This can be used to write a clean and long if-else chain and have the ability to break
and fallthrough
if needed
switch { case x < 0: fmt.println("x is negative"); case x == 0: fmt.println("x is zero"); case: fmt.println("x is positive"); }
A defer statement defers the execution of a statement until the end of the scope it is in.
The following will print 4
then 234
:
package main import "core:fmt" main :: proc() { x := 123; defer fmt.println(x); { defer x = 4; x = 2; } fmt.println(x); x = 234; }
You can defer an entire block too:
{ defer { foo(); bar(); } defer if cond { bar(); } }
Defer statements are executed in the reverse order that they were declared:
defer fmt.println("1"); defer fmt.println("2"); defer fmt.println("3");
Will print 3
, 2
, and then 1
.
A real world use case for defer
may be something like the following:
f, err := os.open("my_file.txt"); if err != os.ERROR_NONE { // handle error } defer os.close(f); // rest of code
In this case, it acts akin to am explicit C++ destructor however, the error handling is basic control flow.
The when
statement is almost identical to the if
statement but with some differences:
when
statement is evaluated at compile time.true
when
statementwhen
statements are allowed at file scopeExample:
when os.ARCH == "386" { fmt.println("32 bit"); } else when os.ARCH == "amd64" { fmt.println("64 bit"); } else { fmt.println("Unsupported architecture"); }
The when
statement is very useful for writing platform specific code. This is akin to the #if
construct in C's preprocessor however, in Odin, it is type checked.
A for loop or a switch statement can be left prematurely with a break
statement. It leaves the innermost construct, unless a label of a construct is given:
for cond { switch { case: if cond { break; // break out of the `switch` statement } } break; // break out of the `for` statement } loop: for cond1 { for cond2 { break loop; // leaves both loops } }
As in many programming languages, a continue
statement starts the next iteration of a loop prematurely:
for cond { if get_foo() { continue; } fmt.println("Hellope"); }
Odin's switch
is like one in C or C++, except that Odin only runs the selected case. This means that a break
statement is not needed at the end of each case. Another important difference is that the case values need not be integers nor constants.
fallthrough
can be used to explicitly fall through into the next case block:
switch i { case 0: foo(); fallthrough; case 1: bar(); }
In Odin, a procedure is something that can do work, which some languages call functions or methods. A procedure literal in Odin is defined with the proc
keyword:
fibonacci :: proc(n: int) -> int { switch { case n < 1: return 0; case n == 1: return 1; } return fibonacci(n-1) + fibonacci(n-2); } fmt.println(fibonacci(3));
Procedures can take zero or many parameters, the following example is basic procedure that multiplies two integers together:
multiply :: proc(x: int, y: int) -> int { return x * y; } fmt.println(multiply(137, 432));
When two or more consecutive parameters share a type, you can omit the other types from previous names, like with variable declarations. In this example: x: int, y: int
can be shortened to x, y: int
, for example:
multiply :: proc(x, y: int) -> int { return x * y; } fmt.println(multiply(137, 432));
Continuing the C family tradition, everything in Odin is passed by value. The procedure always gets a copy of the thing that has been passed, as if there was an assignment statement to the procedure parameter.
Passing a pointer value makes a copy of the pointer, not the data it points to it. Slices, dynamic arrays, and maps behave like pointers in this case (Internally they are structures that contain values, which include pointers and the "structure" is passed by value).
Parameters in a procedure body will be mutable but as they are copies, they will not affect the original values.
A procedure in Odin can return any number of results. For example:
swap :: proc(x, y: int) -> (int, int) { return y, x; } a, b := swap(1, 2); fmt.println(a, b); // 2 1
Return values in Odin may be named. If so, they are treated as variables defined at the top of the procedure, like input parameters. A return
statement without arguments returns the named return value. "Naked" return statements should only be used in short procedures as it reduces clarity when reading.
do_math :: proc(input: int) -> (x, y: int) { x = 2*input + 1; y = 3*input / 5; return x, y; } do_math_with_naked_return :: proc(input: int) -> (x, y: int) { x = 2*input + 1; y = 3*input / 5; return; }
When calling a procedures, it is not clear in which order parameters might appear. Therefore, the arguments can be named, like a struct literal, to make it clear which argument a parameter is for:
create_window :: proc(title: string, x, y: int, width, height: int, monitor: ^Monitor) -> (^Window, Window_Error) {...} window, err := create_window(title="Hellope Title", monitor=nil, width=854, height=480, x=0, y=0);
Note: Currently, mixing named and non-named arguments is not allowed. This is subject to change if it is deemed necessary.
The create_window
procedure may be easier to use if default values are provided which will be used if they are not specified:
create_window :: proc(title: string, x := 0, y := 0, width := 854, height := 480, monitor: ^Monitor = nil) -> (^Window, Window_Error) {...} window1, err1 := create_window("Title1"); window2, err2 := create_window(title="Title1", width=640, height=360);
Note: These default values must be constant or the nil
value (if that type supports it).
Unlike other languages, Odin provides the ability to explicitly overload procedures:
bool_to_string :: proc(b: bool) -> string {...} int_to_string :: proc(i: int) -> string {...} to_string :: proc{bool_to_string, int_to_string};
The design goals of Odin were explicitness and simplicity. Implicit procedure overloading complicates the scoping system. In C++, you cannot nest procedures within procedures so all procedure look-ups are done at the global scope. In Odin, procedures can be nested within procedures and as a result, determining which procedure should be used, in the case of implicit overloading, is complex.
Explicit overloading has many advantages:
foo :: proc{
foo_bar,
foo_baz,
foo_baz2,
another_thing_entirely,
};
Odin's basic types are:
bool b8 b16 b32 b64 int i8 i16 i32 i64 uint u8 u16 u32 u64 uintptr // endian specific integers i16le i32le i64le u16le u32le u64le // little endian i16be i32be i64be u16be u32be u64be // big endian f32 f64 complex64 complex128 rune // signed 32 bit integer // represents a Unicode code point // is a distinct type to `i32` string cstring rawptr typeid any
The int
, uint
, and uintptr
types are pointer sized. When you need an integer value, you should default to using int
unless you have a specific reason to use a sized or unsigned integer type
Note: The Odin string
type stores the pointer to the data and the length of the string. cstring
is used to interface with foreign libraries written in/for C that use zero-terminated strings.
Variables declared without an explicit initial value are given their zero value.
The zero value is:
0
for numeric and rune typesfalse
for boolean types""
(the empty string) for stringsnil
for pointer, typeid, and any types.The expression T(v)
converts the value v
to the type T
.
i: int = 123; f: f64 = f64(i); u: u32 = u32(f);
or with type inference:
i := 123; f := f64(i); u := u32(f);
Unlike C, assignments between values of a different type require an explicit conversion.
The cast
operator can also be used to do the same thing:
i := 123; f := cast(f64)i; u := cast(u32)f;
This is useful is some contexts but has the same semantic meaning.
The transmute
operator is a bit cast conversion between two types of the same size:
f := f32(123); u := transmute(u32)f;
In the Odin type system, certain expressions will have an "untyped" type. An untyped type can implicitly convert to a "typed" type. The following are the
The auto_cast
operator automatically casts an expression to the destination's type if possible:
x: f32 = 123; y: int = auto_cast x;
Note: This operation is only recommended to be used for prototyping and quick tests. Please do not abuse it.
false // untyped boolean constant equivalent to the expression 0!=0 true // untyped boolean constant equivalent to the expression 0==0 nil // untyped nil value used for certain values --- // untyped undefined value used to explicitly not initialize a variable
---
is useful if you want to explicitly not initialize a variable with any default value:
x: int; // initialized with its zero value y: int = ---; // uses uninitialized memory
This is the default behaviour in C.
The cstring
type is a c-style string value, which is zero-terminated. It is equivalent to char const *
in C. Its primary purpose is for easy interfacing with C. Please see the foreign system for more information.
A cstring
is easily convertable to an Odin string
however, to convert a string
to a cstring
it requires allocations if the value is not constant.
str: string = "Hellope"; cstr: cstring = "Hellope"; // constant literal; cstr2 := string(cstring); // O(n) conversion as it requires search from the zero-terminator nstr := len(str); // O(1) ncstr := len(cstr); // O(n)
You can alias a named type with another name:
My_Int :: int; #assert(My_Int == int);
A distinct type allows for the creation of a new type with the same underlying semantics.
My_Int :: distinct int; #assert(My_Int != int);
Aggregate types (struct, enum, union, bit_field) will always be distinct even when named.
Foo :: struct {}; #assert(Foo != struct{});
An array is a simplified fixed length container. Each element in an array has the same type. An array's index can be any integer, character, or enumeration type.
An array can be constructed like the following:
x := [5]int{1, 2, 3, 4, 5}; for i in 0..4 { fmt.println(x[i]); }
The notation x[i]
is used to access the i-th element of x
; and 0-index based (like C).
The built-in len
proc returns the array's length.
x: [5]int; #assert(len(x) == 5);
Array access is always bounds checked (at compile-time and at runtime). This can be disabled and enabled at a per block level with the #no_bounds_check
and #bounds_check
directives, respectively:
#no_bounds_check { x[n] = 123; // n could be in out of range of valid indices }
#no_bounds_check
can be used to improve performance when the bounds are known to not exceed.
Odin's fixed length arrays support array programming.
Example:
Vector3 :: [3]f32; a := Vector3{1, 4, 9}; b := Vector3{2, 4, 8}; c := a + b; // {3, 8, 17} d := a * b; // {2, 16, 72} e := c != d; // true
Slices look similar to arrays however, their length is not known at compile time. The type []T
is a slice with elements of type T
. In practice, slices are much more common than arrays.
A slice is formed by specifying two indices, a low and high bound, separated by a colon:
a[low : high]
This selects a half-open range which includes the lower element, but excludes the higher element.
fibonaccis := [6]int{0, 1, 1, 2, 3, 5}; s: []int = fibonaccis[1:4]; // creates a slice which includes elements 1 through 3 fmt.println(s); // 1, 1, 2
Slices are like references to arrays; they do not store any data, rather describing a section, or slice, of an underyling data.
Internally, a slice stores a pointer to the data and an integer to store the length of the slice.
The built-in len
proc returns the array's length.
x: []int = ...; length_of_x := len(x);
A slice literal is like an array literal without the length. This an array literal:
[3]int{1, 6, 3}
This is a slice literal which creates the same array as above, and then creates a slice that references it:
[]int{1, 6, 3}
For the array:
a: [6]int;
these slice expression are equivalent:
a[0:6] a[:6] a[0:] a[:]
The zero value of a slice is nil
. A nil slice has a length of 0 and has not underlying memory it points to. Slices can be compared again nil
and nothing else.
s: []int; if s == nil { fmt.println("s is nil!"); }
Dynamic arrays are similar to slices but their lengths may change during runtime. Dynamic arrays are resizeable and they are allocated using the current context's allocator.
x: [dynamic]int;
Along with the built-in proc len
, dynamic arrays also have cap
which can used to determine the dynamic arrays current underlying capacity.
It is common to append new elements to a dynamic array; this can be done so with the built-in append
proc.
x: [dynamic]int; append(&x, 123); append(&x, 4, 1, 74, 3); // append multiple values at once
Slices and dynamic arrays can explicitly allocated with the built-in make
proc.
a := make([]int, 6); // len(a) == 6 b := make([dynamic]int, 6); // len(b) == 6, cap(b) == 6 c := make([dynamic]int, 0, 6); // len(c) == 0, cap(c) == 6
Slices and dynamic arrays can be deleted with the built-in delete
proc.
delete(a); delete(b); delete(c);
Note: Slices created with make
must be deallocated with delete
, whereas a slice literal does not need to be deleted since it is just a slice of an underlying array.
Note: There is not automatic memory management in Odin. Slices may not be allocated using an allocator.
Enumeration types define a new type whose values consist of the ones specified. The values are ordered, for example:
Direction :: enum{North, East, South, West};
The following holds:
int(Direction.North) == 0 int(Direction.East) == 1 int(Direction.South) == 2 int(Direction.West) == 3
Enum fields can be assigned an explicit value:
Foo :: enum { A, B = 4, // Holes are valid C = 7, D = 1337, }
If an enumeration requires a specific size, a backing integer type can be specified. By default, int
is used as the backing type for an enumeration.
Foo :: enum u8 {A, B, C}; // Foo will only be 8 bits
Odin supports implicit selector expressions for enums:
Foo :: enum {A, B, C}; f: Foo; f = .A; BAR :: bit_set[Foo]{.B, .C}; switch f { case .A: fmt.println("foo"); case .B: fmt.println("bar"); case .C: fmt.println("baz"); }
using
can also be used with an enumeration to bring the fields into the current scope:
main :: proc() { Foo :: enum {A, B, C}; using Foo; a := A; using Bar :: enum {X, Y, Z}; x := X; }
The bit_set
type models the mathematical notion of a set. A bit_set's element type can be either an enumeration or a range:
Direction :: enum{North, East, South, West}; Direction_Set :: bit_set[Direction]; Char_Set :: bit_set['A'..'Z'];
Bit sets are implemented as bit vectors internally for high performance. The zero value of a bit set is either nil
or {}
.
x: Char_Set; x = {'A', 'B', 'Y'}; y: Direction_Set; y = {Direction.North, Direction.West};
Bit sets support the following operations:
A | B
- union of two setsA & B
- intersection of two setsA &~ B
- difference of two sets (A without B's elements)A ~ B
- symmetric difference (Elements that are in A and B but not both)A == B
- set equalityA != B
- set inequality e in A
- set membership (A contains element e)e notin A
- A does not contain element eincl(&A, elem)
- same as A |= {elem};
excl(&A, elem)
- same as A &~= {elem};
Bit sets are often used to denote flags. This is much cleaner than defining integer constants that need to be bitwise or-ed together.
If a bit set requires a specific size, the underlying integer type can be specified:
Char_Set :: bit_set['A'..'Z'; u64]; #assert(size_of(Char_Set) == size_of(u64));
Odin has pointers. A pointer is an memory address of a value. The type ^T
is a pointer to a T
value. Its zero value is nil
.
p: ^int;
The &
operator takes the address to its operand (if possible):
i := 123; p := &i;
The ^
operator dereferences the pointer's underlying value:
fmt.println(p^); // read i through the pointer p p^ = 1337; // write i through the pointer p
Note: C programmers may be used to using *
to denote pointers. In Odin, the ^
syntax is borrowed from Pascal. This is to keep the convention of the type on the left and its usage on the right:
p: ^int; // ^ on the left x := p^; // ^ on the right
Note: Unlike C, Odin has no pointer arithmetic. If you need a form of pointer arithmetic, please use the ptr_offset
and ptr_sub
procedures in the "core:mem"
package.
A struct
is a record type in Odin. It is a collection of fields. Struct fields are accessed by using a dot:
Vector2 :: struct { x: f32, y: f32, } v := Vector2{1, 2}; v.x = 4; fmt.println(v.x);
Struct fields can be accessed through a struct pointer:
v := Vector2{1, 2}; p := &v; p.x = 1335; fmt.println(v);
We could write p^.x
, however, it is a nice abstract the ability to not explicitly dereference the pointer. This is very useful when refactoring code to use a pointer rather than a value, and vice versa.
A struct literal can be denoted by providing the struct's type followed by {}
. A struct literal must either provide all the arguments or none:
Vector3 :: struct { x, y, z: f32, } v: Vector3; v = Vector3{}; // Zero value v = Vector3{1, 4, 9};
You can list just a subset of the fields if you specify the field by name (the order of the named fields does not matter):
v := Vector3{z=1, y=2}; assert(v.x == 0); assert(v.y == 2); assert(v.z == 1);
Structs can tagged with different memory layout and alignment requirements:
struct #align 4 {...} // align to 4 bytes struct #packed {...} // remove padding between fields struct #raw_union {...} // all fields share the same offset (0). This is the same as C's union
A union
in Odin is a discriminated union, also known as a tagged union or sum type. The zero value of a union is nil
.
Value :: union { bool, i32, f32, string, } v: Value; v = "Hellope"; // type assert that `v` is a `string` and panic otherwise s1 := v.(string); // type assert but with an explicit boolean check. This will not panic s2, ok := v.(string);
A type switch is a construct that allows several type assertions in series. A type switch is like a regular switch statement, but the cases are types (not values). For a union, the only case types allowed are that of the union.
value: Value = ...; switch v in value { case string: #assert(type_of(v) == string); case bool: #assert(type_of(v) == bool); case i32, f32: // This case allows for multiple types, therefore we cannot know which type to use // `v` remains the original union value. #assert(type_of(v) == Value); case: // Default case // In this case, it is `nil` }
A map
maps keys to values. The zero value of a map is nil
. A nil
map has no keys. The built-in make
proc returns an initialzed map using the current context, and delete
can be used to delete a map.
m := make(map[string]int); defer delete(m); m["Bob"] = 2; fmt.println(m["Bob"]);
To insert or update an element of a map:
m[key] = elem;
To retrieve an element:
elem = m[key];
To remove an element:
delete_key(&m, key);
If an element of a key does not exist, the zero value of the element will be returned. To check to see if an element exists can be done in two ways:
elem, ok := m[key]; // `ok` is true if the element for that key exists
or
ok := key in m; // `ok` is true if the element for that key exists
The first approach is called the "comma ok idiom".
A procedure type is internally a pointer to a procedure in memory. nil
is the zero value a procedure type.
Examples:
proc(x: int) -> bool proc(c: proc(x: int) -> bool) - (i32, f32)
Odin supports the following calling conventions:
context
pointer on each call. (This is subject to change)context
pointer.Most calling conventions exist only to interface with foreign windows code.
The default calling convention is odin, unless it is within a foreign
block which it is then cdecl.
A procedure type with a different calling convention can be declared like the following:
proc "c" (n: i32, data: rawptr) proc "contextless" (s: []int)
Procedure types are only compatible with the procedures that have the same calling convention and parameter types.
A bit_field
is a record type which allows you to define named integer fields with specific bit widths:
Foo :: bit_field { width_validated: 1, height_validated: 1, age: 3, }
This data struct will be 1 byte wide even though it requires only 5 bits of information.
The memory layout of a bit_field
will directly map to an integer:
width_validate == (1>>0) & 0b1 height_validated == (1>>1) & 0b1 age == (1>>2) & 0b111
TODO: Improve this
A typeid
is a unique identifier for an Odin type. This construct is used by the any
type to denote what the underlying data's type is.
a := typeid_of(bool); i: int = 123; b := typeid_of(type_of(i));
A typeid
can be mapped to relevant type information which can be used in applications such as printing types and editing data:
import "core:runtime" main :: proc() { u := u8(123); id := typeid_of(type_of(u)); info: ^runtime.Type_Info; info = type_info_of(id); }
An any
type can reference any data type. Internally it contains a pointer to the underlying data and its relevant typeid
. This is a very useful construct in order to have a runtime type safe printing procedure.
Note: The any
value is only valid for as long as the underlying data is still valid. Passing a literal to an any
will allocate the literal in the current stack frame.
Note: It is highly recommended that you do not use this unless you know what you are doing. Its primary use is for printing procedures.
using
can used to bring entities declared in a scope/namespace into the current scope. This can be applied to import declarations, import names, struct fields, procedure fields, and struct values.
// imports all the exported entities from the `foo` package into this file scope using import "foo"
import "foo" bar :: proc() { // imports all the exported entities from the `foo` package into this scope using foo; }
Let's take a very simple entity struct:
Vector3 :: struct{x, y, z: f32}; Quaternion :: struct{x, y, z, w: f32}; Entity :: struct { position: Vector3, orientation: Quaternion, }
It can used like this:
foo :: proc(entity: ^Entity) { fmt.println(entity.position.x, entity.position.y, entity.position.z); }
The entity members can be brought into the procedure scope by using
it:
foo :: proc(entity: ^Entity) { using entity; fmt.println(position.x, position.y, position.z); }
The using
can be applied to the parameter directly:
foo :: proc(using entity: ^Entity) { fmt.println(position.x, position.y, position.z); }
It can also be applied to sub-fields:
foo :: proc(entity: ^Entity) { using entity.position; fmt.println(x, y, z); }
We can also apply the using
statement to the struct fields directly, making all the fields of position
appear as if they on Entity
itself:
Entity :: struct { using position: Vector3, orientation: Quaternion, } foo :: proc(entity: ^Entity) { fmt.println(entity.x, entity.y, entity.z); }
It is possible to get subtype polymorphism, similar to inheritance-like functionality in C++, but without the requirement of vtables or unknown struct layout:
Frog :: struct { ribbit_volume: f32, using entity: Entity, colour: Colour, } frog: Frog; // Both work foo(frog); frog.x = 123;
Note: using
can be applied to arbitrarily many things, which allows the ability to have multiple subtype polymorphism (but also its issues).
Note: using
'd fields can still be referred by name.
TODO
TODO
It is sometimes necessarily to interface with foreign code, such as a C library. In Odin, this is achieved through the foreign
system. You can "import" a library into the code using the same semantics as a normal import declaration:
foreign import kernel32 "system:kernel32.lib"
This foreign import
declaration will create a "foreign import name" which can then be used to associate entities within a foreign block.
foreign import kernel32 "system:kernel32.lib" foreign kernel32 { ExitProcess :: proc "stdcall" (exit_code: u32) ---; }
Foreign procedure declarations have the cdecl/c calling convention by default unless specified otherwise. Due to foreign procedures do not have a body declared within this code, you need append the ---
symbol to the end to distinguish it as a procedure literal without a body and not a procedure type.
The attributes system can be used to change specific properties of entities declared within a block:
@(default_calling_convention = "std") foreign kernel32 { @(link_name="GetLastError") get_last_error :: proc() -> i32 ---; }
Available attributes for foreign blocks:
default_calling_convention=<string> default calling convention for procedures declared within this foreign block link_prefix=<string> prefix that needs to be appended to the linkage names of the entities except where the link name has been explicitly overridden
Parametric polymorphism, commonly referred to as "generics", allow the user to create a procedure or data that can be written generically so it can handle values in the same manner.
Note: Within the Odin code base and documentation, the nickname "parapoly" is usually used.
Explicit parametric polymorphism means that the types of the parameters must be explicitly provided.
To specify that a parameter is "constant", the parameters name must be prefixed with a dollar sign $
. The following example takes two constant parameters to initialize an array of known length:
make_f32_array :: inline proc($N: int, $val: f32) -> (res: [N]f32) { for _, i in res { res[i] = val*val; } return; } array := make_f32_array(3, 2);
Types can also be explicitly passed with specifying that the typeid
parameter is constant:
my_new :: proc($T: typeid) -> ^T { return (^T)(alloc(size_of(T), align_of(T))); } ptr := my_new(int);
Structures and union may have polymorphic parameters. The $
prefix is optional for record data types as all parameters must be "constant".
Parapoly struct:
Table_Slot :: struct(Key, Value: typeid) { occupied: bool, hash: u32, key: Key, value: Value, } slot: Table_Slot(string, int);
Parapoly union:
Error :: enum {Foo0, Foo1, Foo2}; Param_Union :: union(T: typeid) {T, Error}; r: Param_Union(int); r = 123; r = Error.Foo0;
Implicit implies that the type of parameter is inferred from its input. In this case, the dollar sign $
can be placed on the type.
Note: Within the Odin code base and documentation, the name "polymorphic name" is usually used.
foo :: proc($N: $I, $T: typeid) -> (res: [N]T) { // `N` is the constant value passed // `I` is the type of N // `T` is the type passed fmt.printf("Generating an array of type %v from the value %v of type %v\n", typeid_of(type_of(res)), N, typeid_of(I)); for i in 0..N-1 { res[i] = i*i; } return; } T :: int; array := foo(4, T); for v, i in array { assert(v == T(i*i)); }
In some cases, you may want to specify that a type must be a specialization of a certain type.
// Only allow types that are specializations of a (polymorphic) slice make_slice :: proc($T: typeid/[]$E, len: int) -> T { return make(T, len); }
Table_Slot :: struct(Key, Value: typeid) { occupied: bool, hash: u32, key: Key, value: Value, } Table :: struct(Key, Value: typeid) { count: int, allocator: mem.Allocator, slots: []Table_Slot(Key, Value), } // Only allow types that are specializations of `Table` allocate :: proc(table: ^$T/Table, capacity: int) { ... } // find :: proc(table: ^$T/Table, key: T.Key) -> (T.Value, bool) { find :: proc(table: ^Table($Key, $Value), key: Key) -> (Value, bool) { ... }
If-statements with initialization:
if str, ok := value.(string); ok { ... } else { ... }
Iterating through slices of structs by value or by reference:
Foo :: struct { f: float, i: int, } foos := make([]Foo, num); // By-value basic ranged-based loop, with implicit indexing for v, j in foos { using v; fmt.println(i, v, f, i); } // Alternative range-based loop, with explicit indexing for _, j in foos { using foo := foos[j]; // copy fmt.println(j, foo, f, i); } // By-reference range-based explicit indexing loop for _, j in foos { using foo := &foos[j]; // "reference", changes to `f` or `i` are visible outside this scope fmt.println(j, foo, f, i); }
Subtype polymorphism with runtime type safe down casting:
Entity :: struct { id: u64, name: string, derived: any, } Frog :: struct { using entity: Entity, volume: f32, jump_height: i32, } new_entity :: proc($T: typeid) -> ^T { e := new(T); e.derived = e^; return e; } entity: ^Entity = new_entity(Frog); switch e in entity.derived { case Frog: fmt.println("Ribbit:", e.volume); }
More details can be found on the Github wiki for Odin.
Some of this information includes: